Here is the NBA 2K21 Badges & Takeover Guide & Analysis, for both Next-Gen (Xbox Series X, PS5) on Page 1 and Current-Gen (Xbox One, PS4, Switch, PC) on Page 2.
Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding.
Click on individual badges to get the full NBA 2K21 Badges breakdown and analysis! This includes a list of best builds for each badge, badge tips which explain the difference between badges, badge info, badge tips, and more.
NBA 2K21 Next-Gen Badges & Takeover Guide & Analysis
(* = New Next-Gen Badge)
ACROBAT – Boosts the ability to hit high degree of difficulty layups. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost.
BACKDOWN PUNISHER – Increases the chances of a player successfully backing down their opponent. Allows players to have more success than normal when backing down a defender in the paint.
DEEP HOOKS – Boosts the shot percentage when shooting hooks from a deep distance. Post hooks taken far from the basket receive less of a distance penalty than normal.
DROPSTEPPER – Improves a player’s ability to effectively use dropsteps in the post. Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better while performing these moves in the post.
FEARLESS FINISHER * – Boosts contact layups and decreases fatigue
GIANT SLAYER – Heightens the effectiveness of layups over taller defenders. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
HEAT SEEKER * – Boosts Takeover progress on inside shots
HIGHLIGHT FILM * – Boosts teammate Takeover progress on flashy dunks
HOOK SPECIALIST * – Boosts hook shot ability
LOB CITY FINISHER – Improves the chances of completing a successful alley-oop dunk/layup. Improves a player’s ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
PRO TOUCH – Gives an additional boost for having good layup timing. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.
PUTBACK BOSS – Increases shot percentage when attempting a putback after an offensive rebound. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
REVIVED POSTERIZER * – Contact dunks
RISE UP * – Boosts ability to do standing dunks in traffic
SLITHERY FINISHER – Improves a player’s ability to avoid contact when attacking the rim. Increases a player’s ability to slide through traffic and avoid contact during gathers and finishes at the rim.
TEAR DROPPER – Increases the chance of hitting floaters and runners. Improves a player’s ability to knock down floaters and runners.
ANTI-FREEZE * – Harder to get cold and lose Takeover meter progress
BLINDERS * – Less affected by peripheral defenders when shooting jumpers
CATCH & SHOOT – Boosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
CIRCUS THREES * – Improved ability to hit pull-up and stepback 3’s
CLUTCH SHOOTER – Increases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
CORNER SPECIALIST – Gives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.
DEADEYE – Reduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.
DEEP THREES * – Dame and Curry range 3 balls
DIFFICULT SHOTS – Improves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.
FADE ACE * – Boosts all post fadeaways
GREEN MACHINE – Increases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
HOT ZONE HUNTER – Boosts the shot percentage for attempts taken in a player’s favorite spots. Shots that are taken in a player’s hot zone(s) are given a boost.
HOT SHOT * – Increases takeover meter faster when knocking down jumpers
ICE IN VEINS – Improves a player’s free throw percentage during critical moments. Free throws taken in the second half of close games or overtime periods are given a boost. Also, the timing window for free throws becomes larger.
RHYTHM SHOOTER * – Boosts shot percentages out of size-ups as well as 1-step pull-ups
SET SHOOTER * – Shooting ability gets better the longer you set and wait before pulling
SLIPPERY OFF-BALL – Strengthens the player’s ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.
SNIPER * – Boosts the ability to hit shots when using Pro Stick aiming
STOP & POP THREE * – For the JJ Redicks who want to to pull-up for threes in transition
TIRELESS SHOOTER – Improves a player’s ability to make shots when fatigued. Shot attributes on jump shots suffer a smaller penalty than normal when fatigued.
VOLUME SHOOTER – Boosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss.
ANKLE BREAKER – Improves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.
BAIL OUT – Increases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.
BREAK STARTER – Improves a player’s ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.
BULLET PASSER * – Gives you the ability to throw laser dots like LeBron
RELAY PASSER * – Boosts the shooter on pass to assist situations
DIMER – Boosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.
DOWNHILL – Increases overall speed with the ball in transition. Gives a bonus to a player’s Speed With Ball attribute in fastbreak situations.
DREAM SHAKE – Raises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.
FLOOR GENERAL – Teammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.
HANDLES FOR DAYS – Reduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.
NEEDLE THREADER – Increases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player’s passing ability.
POST SPIN TECHNICIAN – Improves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.
QUICK FIRST STEP – Provides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.
SPACE CREATOR – Improves a player’s ability to create space from a defender. When performing any stepback move or shot, there’s a higher chance of successfully creating separation from the opponent.
SPECIAL DELIVERY * – Boosts Takeover progress for the passer and receiver off a flashy pass assist
STOP & GO – Improves a player’s ability to start and stop with the ball. Allows for the ball handler to start and stop quickly with unique stops and launches exclusive to this badge.
TIGHT HANDLES – Improves a player’s ability to break down their defender. Increases a player’s ball handling ability in size-up situations, making it easier to break down the on-ball defender.
UNPLUCKABLE – Reduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.
ANKLE BRACES * – Makes it tougher for ball handlers to break your ankles
BOX – Improves player’s ability to box out opponents. Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.
BRICK WALL – Increases effectiveness of screens and drains energy from opponents on physical contact. This badge makes it tougher for the defense to get through or around screens. Players hit by contact from a Brick Wall lose more energy than normal.
CHASE DOWN ARTIST – Raises the chances of getting a chase-down block. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.
CLAMPS – Boosts the ability to stay in front of the ball handler on the perimeter. Defenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler.
CLUTCH DEFENDER * – Boosts your defensive ratings in clutch moments
DEFENSIVE LEADER – Boosts the defensive abilities of teammates when in the game.
Lifts the defensive abilities of teammates when on the court. Also, at the Hall of Fame level, can see potential shot percentages of opposing players.
HEART CRUSHER – Decreases opponents’ Takeover meters when achieving a highlight play on defense. After successfully blocking or stealing the ball from an opponent, an additional penalty is given to the opposing player’s Takeover meter.
HOT STOPPER * – Boosts Takeover meter for good defensive plays like steals, blocks, and good contests.
INTERCEPTOR – Increases chances at getting steals in passing lanes. The frequency of successfully tipped or intercepted passes greatly increases.
INTIMIDATOR – Intimidates offensive players causing them to miss shots more often. Offensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.
OFF-BALL PEST – Improves a player’s ability to bump and harass the offense off the ball. Makes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.
PICK DODGER – Improves a player’s ability to navigate through screens effectively on defense.
PICK POCKET – Improves a player’s ability to steal the ball from a ball handler. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.
POGO STICK – Improves the ability to attempt multiple blocks in succession. Allows players to quickly go back up for another block attempt upon landing.
POST MOVE LOCKDOWN – Improves the defender’s ability to defend post moves. Increases the chances of a defender preventing an offensive post move from succeeding.
REBOUND CHASER – Improves a player’s ability to chase down rebounds. Improves a player’s ability to track down rebounds from farther distances than normal.
RIM PROTECTOR – Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Improves player’s ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blocker’s teammates following a block.
TIRELESS DEFENDER – Reduces the energy lost when exerting effort on defense. Allows defenders to play defense more aggressively without losing energy at the same rate as a normal player.
TRAPPER – Makes life difficult for the offensive players when trapped. When trapping offensive players, defenders are more effective at forcing pick ups and turnovers than normal.
WORM – Allows rebounders to swim or spin around box outs more easily. When boxed out, rebounders have more success swimming around and getting into successful rebound position.
Instead of limiting players to eight general archetype-based takeovers, Takeovers have been broken from 8 (on Current-Gen) into 24 more specific takeover abilities on Next-Gen. Takeovers give temporary boosts to your MyPLAYER that you can fire off when your player gets hot.
From 2K Gameplay Director, Mike Wang:
We’ve also changed Takeover to be a multi-tier system! Once you set up your ratings caps and vitals, you’ll be presented with a subset of the list above based on the type of build you made. Then you choose one ability for your primary and another for your secondary, or if you want, you can put the same ability in both slots if you want to “double up” on it. When you’re in-game, your takeover meter will fill up your primary takeover slot first. Once filled, you can choose to activate it right away or wait to try and fill up your secondary slot. You must be careful because you take the risk of losing all your progress if you turn the ball over or miss a bad shot. But if you can fill in your secondary slot, you can activate both the primary and secondary takeovers together and keep them active for a longer period of time. Finally, if you want to devastate your opponent even further, you can wait even longer and try to fill up the Team Takeover meter. If you can fill all three, activating will enable your entire teams’ takeovers and it’s pretty much over for the competition. And just like in current-gen, activating Team Takeover also allows you to have user-control over your teammates in MyCAREER games.
- ADVANCED GATHERS – Unlocks more effective spin, euro, hop step, cradle gathers
- FINISHING MOVES – Able to absorb contact and finish at the rim
- EASY BLOWBYS – Enhances ability for slashers to beat defenders off the dribble
- PULL-UP PRECISION – Boosts well timed/aimed shots off the dribble
- ANKLEBREAKING SHOTS – More ankle breakers off of spin and stepback jumpers
- NEGATIVE IMPACT – Reduces defensive impact against pull-ups and other skill shots
- LIMITLESS RANGE – Extends your shooting range out to the logos
- SPOT-UP PRECISION – Boosts well timed/aimed stationary jump shots
- TEAM RATINGS BOOST – Playmakers boost their teammates’ offensive ratings
- TEAM TAKEOVER BOOST – Boost your teammates’ takeover meter progress
- TEAM BADGE BOOST – Boosts your teammates’ badges up a tier
- EXTREME CLAMPS – More stone wall and lost dribble body-up resolutions for locks
- PERIMETER BADGE DROP – Knocks shooting badges down a tier when you get close
- ENHANCED JUMP SHOT CONTESTS – Boosts your ability to contest jumpers
- STUFF BLOCKS – Unlocks more swat, backboard pins, and grab blocks
- PAINT INTIMIDATION – Boosts your ability to affect shots around the rim
- INTERIOR BADGE DROP – Drops opposition’s scoring badges down a tier in the paint
- BOXOUT WALL – Improves ability to seal off opponents for easy boards
- SEE THE FUTURE – Shows where missed shots are going to end up
- GLASS CLEARNING DIMES – After rebounds, kick out passes boost your teammate’s
- POWER BACKDOWNS – Easier to push defenders around when posting up
- POST PLAYMAKING – Boost your teammates’ offensive abilities when passing out of post
- ADVANCED POST MOVES – Easier to beat defenders with post moves
- POST SHOT DAGGERS – Increased scoring ability with hooks, fades, shimmy shots, etc.
Special Takeover: MAMBA MENTALITY (In honor of the late Kobe Bryant) – When you’ve earned all your badge points, you will receive the Mamba Mentality badge which allows you to change your takeovers whenever you want.
NEXT PAGE: NBA 2K21 CURRENT-GEN BADGES & TAKEOVER GUIDE