NBA 2K25 Attributes and Badges heavily influence how your MyPLAYER will perform on the virtual court. In the NBA 2K series, an attribute is defined as a basketball skill or trait (i.e. “three-point shot”) and quantified with a numeric value and grade. Gamers can customize attribute values for their MyPLAYER builds to their liking using the MyPLAYER Builder. The major changes to Attributes for NBA 2K25 is that “Acceleration” is now “Agility” and Stamina is now earned through Gatorade Gym workouts.
Here are the full explanations of all the attributes in NBA 2K25.
BODY SETTINGS
HEIGHT
The measurement of how tall a player is.
WEIGHT
The measurement of how heavy a player is.
WINGSPAN
The measurement of the full arm span of a player.
FINISHING
CLOSE SHOT
Ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.
DRIVING LAYUP
Determines the ability to successfully complete regular, contact, alley-oop and putback layups attempts while moving toward the basket.
DRIVING DUNK
Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while moving toward the basket.
STANDING DUNK
Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.
POST CONTROL
Helps determine success when performing spins, drives, drop steps and other moves from post position. Used along with strength and size to determine the ability to back down a defender.
SHOOTING
MID-RANGE SHOT
Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.
THREE-POINT SHOT
Determines the ability to make shots of all types from three-point distance.
FREE THROW
Determines the ability of successfully making free throw shot attempts.
PLAYMAKING
PASS ACCURACY
Ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy and alley-oop passes.
BALL HANDLE
Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.
SPEED WITH BALL
Affects how fast the player can run or sprint while dribbling the ball.
DEFENSEÂ
INTERIOR DEFENSE
Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.
PERIMETER DEFENSE
Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.
STEAL
Ability to intercept or deflect passes and steal the ball form opposing ball-handlers in all situations.
BLOCK
Determines the chance to successfully block shots of all types.
REBOUNDING
OFFENSIVE REBOUND
Ability to grab offensive and defensive rebounds. Along with vertical, unlocks rebound content to reach the ball more easily on missed shots. Helps determine ability to box or navigate around box outs.
DEFENSIVE REBOUND
Ability to grab defensive and defensive rebounds. Along with vertical, unlocks rebound content to reach the ball more easily on missed shots. Helps determine ability to box or navigate around box outs.
PHYSICALS
SPEED
Affects how fast the player can run or sprint around the court
AGILITY
Agility determines defensive lateral movement, off-ball launches, and off-ball cuts.
STRENGTH
Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.
VERTICAL
Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebounds and blocks.
STAMINA
Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.