Here is the NBA 2K22 Badges & Takeover Guide, which lists all badges, badge tier lists, takeovers, takeover perks, how to unlock badges, as well as a breakdown of tips, info, and more when you click on each individual badge.
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How to Unlock Badges
Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding. You unlock badges by building up badge points in each skill via your in-game performance related to that skill. For example, getting assists will build up points for Playmaking, getting steals and blocks will build up points for Defense / Rebounding, etc. After getting enough badge points for a skill, you’ll be able to choose from one of that skill’s badge.
All badges are identical between both current/last-gen and next-gen and the amount of badge points you can use for your MyPLAYER has been increased significantly for NBA 2K22. Badge Loadouts are another new addition, which allow you to quickly and easily toggle between two different sets of badges you have equipped. There are also minimum attribute requirements to unlock a badge and badge cost, which are included in this Badges guide.
Click on any of the individual badges to get the full NBA 2K22 Badges breakdown and analysis! This includes a list of best builds for each badge, badge tips, badge info, and more.
NBA 2K22 Badges Guide
1. Finishing Badges
2. Shooting Badges
3. Playmaking Badges
4. Defense / Rebounding Badges
* [#] = Badge Cost
* Scroll right to view all badge requirement attributes
Finishing Badges
Shooting Badges
Playmaking Badges
*PG, SG, SF
Defense / Rebounding Badges
NBA 2K22 Takeover Guide
Takeovers in NBA 2K22 are essentially boosts that become active once your player gets hot, and can be selected and equipped as Primary and Secondary when creating your MyPLAYER. New to NBA 2K22 are Takeover Perks – some can affect how fast a Takeovers lasts, how fast the meter fills up, give boosts, and more.
Takeover List
ADVANCED GATHERS – Unlocks more effective spin, euro, hop step, cradle gathers
FINISHING MOVES – Able to absorb contact and finish at the rim
EASY BLOWBYS – Enhances ability for slashers to beat defenders off the dribble
PULL-UP PRECISION – Boosts well timed/aimed shots off the dribble
ANKLEBREAKING SHOTS – More ankle breakers off of spin and stepback jumpers
NEGATIVE IMPACT – Reduces defensive impact against pull-ups and other skill shots
LIMITLESS RANGE – Extends your shooting range out to the logos
SPOT-UP PRECISION – Boosts well timed/aimed stationary jump shots
TEAM RATINGS BOOST – Playmakers boost their teammates’ offensive ratings
TEAM TAKEOVER BOOST – Boost your teammates’ takeover meter progress
TEAM BADGE BOOST – Boosts your teammates’ badges up a tier
EXTREME CLAMPS – More stone wall and lost dribble body-up resolutions for locks
PERIMETER BADGE DROP – Knocks shooting badges down a tier when you get close
ENHANCED JUMP SHOT CONTESTS – Boosts your ability to contest jumpers
STUFF BLOCKS – Unlocks more swat, backboard pins, and grab blocks
PAINT INTIMIDATION – Boosts your ability to affect shots around the rim
INTERIOR BADGE DROP – Drops opposition’s scoring badges down a tier in the paint
BOXOUT WALL – Improves ability to seal off opponents for easy boards
SEE THE FUTURE – Shows where missed shots are going to end up
GLASS CLEARING DIMES – After rebounds, kick out passes boost your teammate’s
POWER BACKDOWNS – Easier to push defenders around when posting up
POST PLAYMAKING – Boost your teammates’ offensive abilities when passing out of post
ADVANCED POST MOVES – Easier to beat defenders with post moves
POST SHOT DAGGERS – Increased scoring ability with hooks, fades, shimmy shots, etc.
MAMBA MENTALITY – You are able to change your Takeover abilities prior to any game.
Takeover Perks List (Next-Gen Only)
STAY WARM – Takeover meters won’t drain as quickly when performing poorly.
ACCELERATOR – Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker.
JUICE – Gives an extra boost to your attributes when Takeover is activated.
EXTENDER – Extends the length of time that Takeover stays active.
SPONGE – When a teammate performs an action to increate their Takeover meter, you get a small boost of your own.
SECOND CHANCE – When Takeover is full but not yet activated, making a mistake won’t completely reset the meter.
DECELERATOR – Slows down how quickly your opponents achieve Takeover if you are guarding them closely.
MINIMIZER – Opponent’s activated Takeovers don’t last as long when closely guarded
SUPPRESSOR – Opponents with an active Takeover receive smaller attribute boosts