NBA 2K22 All-in-One Complete Badges & Takeover Guide

Here is the NBA 2K22 Badges & Takeover Guide, which lists all badges, badge tier lists, takeovers, takeover perks, how to unlock badges, as well as a breakdown of tips, info, and more when you click on each individual badge.

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How to Unlock Badges

Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding. You unlock badges by building up badge points in each skill via your in-game performance related to that skill. For example, getting assists will build up points for Playmaking, getting steals and blocks will build up points for Defense / Rebounding, etc. After getting enough badge points for a skill, you’ll be able to choose from one of that skill’s badge.

All badges are identical between both current/last-gen and next-gen and the amount of badge points you can use for your MyPLAYER has been increased significantly for NBA 2K22. Badge Loadouts are another new addition, which allow you to quickly and easily toggle between two different sets of badges you have equipped.  There are also minimum attribute requirements to unlock a badge and badge cost, which are included in this Badges guide.

Click on any of the individual badges to get the full NBA 2K22 Badges breakdown and analysis!  This includes a list of best builds for each badge, badge tips, badge info, and more.

NBA 2K22 Badges Guide

1. Finishing Badges
2. Shooting Badges
3. Playmaking Badges
4. Defense / Rebounding Badges

  1. Takeover Guide

* [#] = Badge Cost
* Scroll right to view all badge requirement attributes

Finishing Badges

Shooting Badges

Playmaking Badges

*PG, SG, SF

Defense / Rebounding Badges

 

NBA 2K22 Takeover Guide

Takeovers in NBA 2K22 are essentially boosts that become active once your player gets hot, and can be selected and equipped as Primary and Secondary when creating your MyPLAYER. New to NBA 2K22 are Takeover Perks – some can affect how fast a Takeovers lasts, how fast the meter fills up, give boosts, and more.

 

Takeover List

ADVANCED GATHERS – Unlocks more effective spin, euro, hop step, cradle gathers

FINISHING MOVES – Able to absorb contact and finish at the rim

EASY BLOWBYS – Enhances ability for slashers to beat defenders off the dribble

PULL-UP PRECISION – Boosts well timed/aimed shots off the dribble

ANKLEBREAKING SHOTS – More ankle breakers off of spin and stepback jumpers

NEGATIVE IMPACT – Reduces defensive impact against pull-ups and other skill shots

LIMITLESS RANGE – Extends your shooting range out to the logos

SPOT-UP PRECISION – Boosts well timed/aimed stationary jump shots

TEAM RATINGS BOOST – Playmakers boost their teammates’ offensive ratings

TEAM TAKEOVER BOOST – Boost your teammates’ takeover meter progress

TEAM BADGE BOOST – Boosts your teammates’ badges up a tier

EXTREME CLAMPS – More stone wall and lost dribble body-up resolutions for locks

PERIMETER BADGE DROP – Knocks shooting badges down a tier when you get close

ENHANCED JUMP SHOT CONTESTS – Boosts your ability to contest jumpers

STUFF BLOCKS – Unlocks more swat, backboard pins, and grab blocks

PAINT INTIMIDATION – Boosts your ability to affect shots around the rim

INTERIOR BADGE DROP – Drops opposition’s scoring badges down a tier in the paint

BOXOUT WALL – Improves ability to seal off opponents for easy boards

SEE THE FUTURE – Shows where missed shots are going to end up

GLASS CLEARING DIMES – After rebounds, kick out passes boost your teammate’s

POWER BACKDOWNS – Easier to push defenders around when posting up

POST PLAYMAKING – Boost your teammates’ offensive abilities when passing out of post

ADVANCED POST MOVES – Easier to beat defenders with post moves

POST SHOT DAGGERS – Increased scoring ability with hooks, fades, shimmy shots, etc.

 

MAMBA MENTALITY – You are able to change your Takeover abilities prior to any game.

 

Takeover Perks List (Next-Gen Only)

STAY WARM – Takeover meters won’t drain as quickly when performing poorly.

ACCELERATOR – Takeover meters fill faster when performing well on the court, allowing you to get Takeover quicker.

JUICE – Gives an extra boost to your attributes when Takeover is activated.

EXTENDER – Extends the length of time that Takeover stays active.

SPONGE – When a teammate performs an action to increate their Takeover meter, you get a small boost of your own.

SECOND CHANCE – When Takeover is full but not yet activated, making a mistake won’t completely reset the meter.

DECELERATOR – Slows down how quickly your opponents achieve Takeover if you are guarding them closely.

MINIMIZER – Opponent’s activated Takeovers don’t last as long when closely guarded

SUPPRESSOR – Opponents with an active Takeover receive smaller attribute boosts