NBA 2K23 All-in-One Complete Badges & Takeover Guide

Here is the NBA 2K23 Badges & Takeover Guide, which lists all badges, badge tier lists, takeovers, takeover perks, how to unlock badges, as well as a breakdown of tips, info, and more when you click on each individual badge.

How to Unlock Badges

Badges are organized by the categories of Finishing, Shooting, Playmaking, and Defense/Rebounding. There are no changes to Badges specific to NBA 2K23.

Here are 2K’s own words on the new changes to NBA 2K23 Badges:

“This year, we’re moving to a tiered badge system. There are 16 badges per attribute category: eight in Tier 1, four in Tier 2, and four in Tier 3. Tier 1 badges are the least powerful for your player, but also cost the least amount of badge points. Costs go up as you climb the tiers and acquire the more impactful badges. The basic idea is that you’ll need to equip a certain number of badges in the lower tiers before you can equip badges in the highest.

The motive behind this change was to encourage players to make some tough choices when creating their badge recipes, make loadouts more valuable as a feature, and bring a better overall balance to the badge game in general. Along with the tiers, we’re also introducing “Core” badges, which are four unique badge slots (one in each attribute category) that can be filled with badges that don’t count toward your badge points. Each badge will have a challenge requirement that, once met, will allow the badge to be placed into a core badge slot.”

Click on any of the individual badges to get the full NBA 2K23 Badges breakdown and analysis!  This includes a list of best builds for each badge, badge tips, badge info, and more.

NBA 2K23 Badges Guide

1. Finishing Badges
2. Shooting Badges
3. Playmaking Badges
4. Defense / Rebounding Badges
5. Takeover Guide

NOTE: This list is tentative and not final. So far, 2K has not fully clarified if some badges were renamed or merged (2K only announced new badges and removed badges). This badge list is based off of 2K’s courtside report. Final confirmation of the badges will be updated after 2K clarifies the full badge list and badge requirements.

*New Badge

Finishing Badges

BadgeDescription
Aerial Wizard *Ability to successfully complete alley–oops and putbacks
Acrobat Boosts the ability to hit high degree of difficulty layups. Spin, half-spin, hop step, euro-step, cradle, reverse and change shot layup attempts receive a significant boost. Additionally, the ability to beat defenders with these gathers is improved.
Backdown PunisherIncreases the chances of a player successfully backing down their opponent. Allows players to have more success than normal when backing down a defender in the paint.
Bully *Like Giannis and LeBron, able to finish strong by bulldozing through traffic
Dream ShakeRaises the chances that a defender bites when doing fakes in the post. Post move fakes have a higher chance of stunning a defender. Also, shot attempts following post moves and shot fakes have an increased shot percentage.
DropstepperImproves a player's ability to effectively use dropsteps in the post. Allows for more success when attempting post dropsteps and hop steps, in addition to protecting the ball better while performing these moves in the post.
Fast TwitchSpeeds up the ability to get standing layups or dunks off before the defense has time to contest.
Fearless FinisherImproves a player's ability to convert contact layups. Strengthens a player's ability to absorb contact and still finish. Also reduces the amount of energy lost from contact layups.
Giant SlayerHeightens the effectiveness of layups over taller defenders. Boosts the shot percentage for a layup attempt when mismatched against a taller defender and reduces the possibility of getting blocked.
Grace Under PressureGives a boost to standing shots that happen close to the basket.
Limitless TakeoffWhen attacking the basket, a player with this badge will start their dunk or layup gather from farther out than others.
Lob City FinisherImproves the chances of completing a successful alley-oop dunk/layup. Improves a player's ability to successfully finish an alley-oop layup or dunk. The shot must be taken before the receiver lands.
Masher *Increases ability to finish inside layups over defenders
Mouse In The HouseWhen attacking a smaller defender, there will be a higher change of successfully finishing
Post Spin TechnicianImproves the ability of a post spin or drive to work effectively. Attempting to do post spins or drives result in more effective moves, and less of a chance to be stripped.
PosterizerImproves the likelihood of posterizing your opponent
Pro TouchGives an additional boost for having good layup timing. Gives an extra shot boost for having slightly early, slightly late, or excellent shot timing on layups.
Putback BossIncreases shot percentage when attempting a putback after an offensive rebound. Boosts the shot attributes of a player that attempts a putback layup or dunk right after getting an offensive rebound.
Rise UpMakes it easier to dunk when under the basket
Slithery *Makes it easier to gather through traffic, avoiding collisions and strips
Tear DropperIncreases the chance of hitting floaters and runners. Improves a player's ability to knock down floaters and runners.
UnstrippableWhen attacking the basket and performing a layup or dunk, the chances of being stripped are reduced.

Shooting Badges

BadgeDescription
Agent 3 *Ability to hit difficult 3PT shots off the dribble
Amped *Reduces the shooting attribute penalties when fatigued and when moving excessively prior to shooting
BlindersBecomes unfazed by defenders from the side. Jump shots taken with a defender closing out in their peripheral vision will suffer a lower penalty.
Catch and ShootBoosts the chance of hitting a jump shot immediately after a catch. For a short time after receiving a pass, the receiver’s outside shooting attributes get a significant boost.
Claymore Increases a spot up shooter’s ability to knock down catch and shoot jumpers the longer they remain stationary prior to shooting
Circus ThreesBoosts to stepback threes. Stepback threes taken off the dribble receive a boost.
Clutch ShooterIncreases the ability to knock down shots in clutch moments. Shot attempts that occur during the final moments of the 4th quarter, or in any overtime period, receive a large boost.
Comeback Kid *Improved ability to shoot perimeter jumpers when trailing in a game
Corner SpecialistGives a boost to shots taken near the corner. Deep mid-range or 3PT shots taken along the baseline of the court receive a boost, whether it is off the dribble or off a catch.
DeadeyeReduces the impact of a defender who is closing out. Jump shots taken with a defender closing out receive less of a penalty from a shot contest. This includes both mid-range and 3PT shots.
Difficult ShotsImproves the ability to shoot difficult shots off the dribble. High difficulty jumpers such as hop steps, spins, stepbacks, and pull-ups receive a shot percentage boost.
Fade AceImproves ability to shoot post fades. Shot boost to post fadeaways taken from ANY distance.
Green MachineIncreases the bonus given for consecutive excellent releases. Gives an additional shot boost when consecutively achieving excellent releases on jump shots.
Hand Down Man Down *Makes an outside shooter even deadlier if opponent fails to get a hand in the face
Limitless Range *Shooters are more effective with any shot attempt from deep 3PT range
Lucky #7Gives a boost to mid-range or three point attempts within the first seven seconds of a possession.
Rhythm ShooterImproves shots taken after breaking down your defender. Increases the chances of a made shot after sizing up your opponent with dribble moves.
Slippery Off-BallStrengthens the player’s ability to get open off the ball. When attempting to get open off screens, the player more effectively navigates through traffic.
Space CreatorImproved ability to hit stepback jumpers and hop shots, and also will cause defenders to stumble more often
Stop and PopBoosts shot rating on stand-still three pointers after dribbling. Boosts shot rating on stand-still three pointers after dribbling.
Volume ShooterBoosts shot percentages as shot attempts accrue throughout the game. After a player has taken a small handful of shots, an additional boost to shot attributes is given for every subsequent shot, whether it’s a make or a miss.

Playmaking Badges

BadgeDescription
Ankle BreakerImproves the likelihood of freezing or dropping a defender during dribble moves. When performing stepbacks and other certain moves, the defender stumbles or falls more frequently when biting the wrong way.
Bail OutIncreases the chances of successfully completing a pass from mid-air. Passing out of a jump shot or layup yields fewer errant passes than normal.
Break StarterImproves a player’s ability to make effective outlet passes after grabbing a rebound. After grabbing a defensive board, deep outlet passes made up the court are more accurate. Passes must be made quickly following the defensive rebound.
Clamp Breaker *Helps ball handlers win more 1-on-1 body bump confrontations (the counter to Clamps)
DimerBoosts the shot percentage for open teammates on jump shots after catching a pass. When in the half-court, passes by Dimers to open shooters yield a shot percentage boost.
Floor GeneralTeammates receive an offensive attribute bonus when player is in the game. Gives offensive attribute boosts to teammates when on the floor. Also, at the Hall of Fame level, can see teammates` potential shot percentages while on offense.
Handles For DaysReduces the amount of energy lost when performing dribble moves. A player takes less of an energy hit when performing consecutive dribble moves, allowing them to chain together combos quicker for longer periods of time.
HyperdriveIncreases the speed at which a player can perform moving dribble moves as they attack down the court.
Killer Combos *Improves a dribbler’s effectiveness with size-up dribble moves (basically a combination of last year’s Quick Chain and Tight Handles badges)
Mismatch Expert *Helps smaller guards break down taller defenders when mismatched 1-on-1 (formerly a shooting badge)
Needle ThreaderIncreases the likelihood that tough passes can get by the defense. When passing through a tight window between defenders, a boost is given to the player’s passing ability.
Post PlaymakerWhen passing out of the post or after an offensive rebound, receivers are given a shot boost.
Quick ChainA player with this badge can quickly put together a series of moves while sizing up their opponent.
Quick First StepProvides more explosive first steps out of triple threat and size-ups. When driving out of triple threat or after a size-up, ball handlers have access to quicker and more effective launches.
Special DeliveryGives boost to passer and receiver’s takeover meter following a flashy pass if the shot goes in. Takeover boost for both the passer and receiver after a flashy assist. Additionally, this badge increases alley-oop throw success and shot chance for receivers after a flashy pass.
Tight HandlesImproves a player’s ability to break down their defender. Increases a player’s ball handling ability in size-up situations, making it easier to break down the on-ball defender.
Triple Threat JukeSpeeds up triple threat moves when trying to blow by the defender, raising the likelihood of freezing your opponent.
UnpluckableReduces the chances of getting stripped by the defender. When performing dribble moves, defenders have a tougher time poking the ball free with their steal attempts.
Vice Grip *Improves ball security immediately after securing a rebound, catch, or picking up the ball. Great badge for bigs!

Defense / Rebounding Badges

BadgeDescription
Anchor *A crucial badge for last line of defense bigs, improves ability to block and contest shots in the paint
Ankle BracesReduces the chances of getting crossed over. Lowers the likelihood of getting ankle-broken by opposing dribble moves.
Ball StripperHelps increase the chance of a steal when attempting to strip a layup or dunk near the basket.
BoxImproves player’s ability to box out opponents. Strengthens a player’s ability to effectively box out opponents in anticipation of a rebound.
Boxout Beast * Helps rebounders win boxout battles on both offensive and defensive rebounding situations
Brick WallThis badge makes it tougher for defenders to get around screens and harder for offensive players to back you down. Players hit by contact from a Brick Wall lose more energy than normal. At the Hall of Fame level, this player sets vicious screens in the park and blacktop.
Challenger *Improves the effectiveness of perimeter shot contests
Chase Down ArtistRaises the chances of getting a chase-down block. Boosts the speed and leaping ability of a player when he is chasing down an offensive player in anticipation of a block attempt.
ClampsDefenders have access to quicker cut off moves and are more successful when bumping or hip riding the ball handler.
Glove *Named after legendary defender Gary Payton, helps you strip players as they gather for shots and poke the ball free from ball handlers
HustlerImproves the ability to beat opponents to loose balls.
InterceptorIncreases chances at getting steals in passing lanes. The frequency of successfully tipped or intercepted passes greatly increases.
IntimidatorOffensive players have less success shooting when contested by players with this badge. Also boosts the shot defense ratings when tightly guarding an opponent.
MenaceWhile guarding and staying in front of an opponent, their attributes will drop if good defense is being played.
Off-Ball PestMakes players more difficult to get past when playing off-ball, as they can grab and hold their matchup and don’t get their ankles broken as often.
Pick DodgerImproves a player’s ability to navigate through screens effectively on defense.
Pick PocketImproves a player’s ability to steal the ball from a ball handler. Increases the chances of a steal and reduces the chances of a foul when attempting to strip the ball from a ball handler. Also improves the chances of successful layup strips.
Pogo StickImproves the ability to attempt multiple blocks in succession. Allows players to quickly go back up for another block attempt upon landing.
Post LockdownStrengthens a player's ability to effectively defend moves in the post, with an increased chance at stripping the opponent.
Rebound ChaserImproves a player’s ability to track down rebounds from farther distances than normal.
Rim ProtectorImproves ability to block shots, gives boost to the Takeover meter for blocker/teammates. Improves player’s ability to block shots, unlocks special block animations and gives boost to the Takeover meter for the blocker and blocker’s teammates following a block.
Tireless DefenderAllows defenders to play defense more aggressively without losing energy at the same rate as a normal player.
WormWhen boxed out, rebounders have more success swimming around and getting into successful rebound position.
Work Horse *The Pat Bev badge that boosts your ability to hustle down 50/50 balls and play hard-nosed defense without getting tired

Removed Badges

  • Bullet Passer
  • Chef
  • Defensive Leader
  • Downhill
  • Glue Hands
  • Hook Specialist
  • Hot Zone Hunter
  • Limitless Spot-Up
  • Lucky #7
  • Set Shooter
  • Sniper
  • Stop and Go

NBA 2K23 Takeover Guide

Takeovers are special abilities you can equip on your MyPLAYER that you can activate after building up your Takeover meters. Basically, like getting hot in real life. While the primary and secondary Takeovers remain the same, Team Takeover has been redesigned.

In the last couple of versions, a player would activate Team Takeover for the entire team and make everybody hot after filling up the primary, secondary, and then Team Takeover meters in sequential order. For NBA 2K23, Team Takeover works as a cooperative team system with the entire team sharing a single meter. Each player on the team has an equal portion that they’re responsible for filling up by performing well on the court and being good teammates. Once each player has filled up their portion of the meter, Team Takeover automatically fires off for the entire team. The new design makes a lot more sense and does a better job representing what it means to be hot as a team and to take over the game as a unit.

Takeover List

  • (TBA)

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