NBA 2K20 MyPLAYER BUILDER


BUILD {{i + 1}}

Position:

Height:

Weight:

Wingspan:

Build:

Finishing Shooting
Playmaking Def / Reb
Agility Strength Vertical

Attribute Caps Chart

Badge Chart

Overall Data: *Efficiency is based on a custom formula related to every other build

a
Can Speed Boost? {{null != archData[i] ? getSpeedBoost(i) : ""}}
Dribble Moves Tier? {{null != archData[i] ? getDribbleMoves(i) : ""}}
Athletic Contact Dunks? {{null != archData[i] ? getContactDunks(i) : ""}}
Big Man Contact Dunks? {{null != archData[i] ? getBigContactDunks(i) : ""}}
{{archData[i]["name"]}} is ranked #{{archData[i]["overallRank"]}} / 11,200 builds
{{archData[i]["name"]}} has {{archData[i]["overallEfficiency"]}} overall efficiency

Badge Data: *Efficiency is based on a custom formula related to the most useful badges

{{archData[i]["numHOF"]}} HOF Badges
{{archData[i]["numGold"]}} GOLD Badges
{{archData[i]["numSilver"]}} SILVER Badges
{{archData[i]["numBronze"]}} BRONZE Badges
{{archData[i]["totalBadges"]}} TOTAL Badges
{{archData[i]["badgeEfficiency"]}} BADGE EFFICIENCY

Badges:

{{badge}}

Max Attribute Comparison

STARTING - MAX ATTRIBUTES

{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0] + " " + selectedPies[0].name : "Build 1" }} {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1] + " " + selectedPies[1].name : "Build 2" }} {{ (selectedPos[2] && selectedHeight[2] && selectedPies[2]) ? selectedHeight[2] + " " + selectedPies[2].name : "Build 3" }}
{{ attribute.name }} {{ startingAttributes[0][attribute.id] }} - {{ finalState[0].skills[attribute.id] }} {{ startingAttributes[1][attribute.id] }} - {{ finalState[1].skills[attribute.id] }} {{ startingAttributes[2][attribute.id] }} - {{ finalState[2].skills[attribute.id] }}
ATTRIBUTE EFFICIENCY {{null != attributes[0] && attributes[0].length > 0 ? archData[0]["attributeEfficiency"] : "?"}} {{null != attributes[0] && attributes[0].length > 0 ? archData[1]["attributeEfficiency"] : "?"}} {{null != attributes[0] && attributes[0].length > 0 ? archData[2]["attributeEfficiency"] : "?"}}

MAX ATTRIBUTE COMPARISONS

{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0] + " " + selectedPies[0].name : "Build 1" }} {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1] + " " + selectedPies[1].name : "Build 2" }} {{ (selectedPos[2] && selectedHeight[2] && selectedPies[2]) ? selectedHeight[2] + " " + selectedPies[2].name : "Build 3" }}
Total Available Attributes {{ finalState[0].attribute_upgrades }} {{ finalState[1].attribute_upgrades }} {{ finalState[2].attribute_upgrades }}
{{ attribute.name }} {{ finalState[0].skills[attribute.id] }} {{ finalState[1].skills[attribute.id] }} {{ finalState[2].skills[attribute.id] }}

PHYSICALS

{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0] + " " + selectedPies[0].name : "Build 1" }} {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1] + " " + selectedPies[1].name : "Build 2" }} {{ (selectedPos[2] && selectedHeight[2] && selectedPies[2]) ? selectedHeight[2] + " " + selectedPies[2].name : "Build 3" }}
{{ attribute.name }} {{ finalState[0].physicals[attribute.id] }} {{ finalState[1].physicals[attribute.id] }} {{ finalState[2].physicals[attribute.id] }}

MAX BADGE POINTS

{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0] + " " + selectedPies[0].name : "Build 1" }} {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1] + " " + selectedPies[1].name : "Build 2" }} {{ (selectedPos[2] && selectedHeight[2] && selectedPies[2]) ? selectedHeight[2] + " " + selectedPies[2].name : "Build 3" }}
{{ attribute.name }} {{ finalState[0].badges[attribute.id] }} {{ finalState[1].badges[attribute.id] }} {{ finalState[2].badges[attribute.id] }}

SET AVAILABLE BADGE POINTS {{ totalBadgePoints }}

Finishing Badge Points
Shooting Badge Points
Playmaking Badge Points
Defense/Rebounding Badge Points

{{ selectedHof.name }}

FINISHING BADGES {{ allBadgePoints[0] }} AVAILABLE UPGRADES
Bronze: {{ getBadgesClicked(0, 1) }} Silver: {{ getBadgesClicked(0, 2) }} Gold: {{ getBadgesClicked(0, 3) }} Gold: {{ getBadgesClicked(0, 3) + getBadgesClicked(0, 4) }} HOF: {{ getBadgesClicked(0, 4) }}
HOF Badges only available in Primary Skill(s)
{{ badge.name }}
SHOOTING BADGES {{ allBadgePoints[1] }} AVAILABLE UPGRADES
Bronze: {{ getBadgesClicked(1, 1) }} Silver: {{ getBadgesClicked(1, 2) }} Gold: {{ getBadgesClicked(1, 3) }} Gold: {{ getBadgesClicked(1, 3) + getBadgesClicked(1, 4) }} HOF: {{ getBadgesClicked(1, 4) }}
HOF Badges only available in Primary Skill(s)
{{ badge.img | badgeFilter }}
PLAYMAKING BADGES {{ allBadgePoints[2] }} AVAILABLE UPGRADES
Bronze: {{ getBadgesClicked(2, 1) }} Silver: {{ getBadgesClicked(2, 2) }} Gold: {{ getBadgesClicked(2, 3) }} Gold: {{ getBadgesClicked(2, 3) + getBadgesClicked(2, 4) }} HOF: {{ getBadgesClicked(2, 4) }}
HOF Badges only available in Primary Skill(s)
{{ badge.img | badgeFilter }}
DEFENSE / REBOUNDING BADGES {{ allBadgePoints[3] }} AVAILABLE UPGRADES
Bronze: {{ getBadgesClicked(3, 1) }} Silver: {{ getBadgesClicked(3, 2) }} Gold: {{ getBadgesClicked(3, 3) }} Gold: {{ getBadgesClicked(3, 3) + getBadgesClicked(3, 4) }} HOF: {{ getBadgesClicked(3, 4) }}
HOF Badges only available in Primary Skill(s)
{{ badge.img | badgeFilter }}
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