10 NBA 2K23 Gameplay Ideas to Take the Franchise to the Next Level

With 2K in the lab currently working on NBA 2K23, there’s still time to influence the direction of the gameplay. So here are our gameplay ideas and suggestions for how to take NBA 2K23 gameplay to the next level. Many of these apply to MyCAREER, City / Park, The Rec, and Pro-Am, with a focus on creating a more realistic / ‘sim’ and balanced basketball gameplay experience.

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(List is in no order)

1. Virtual Reality (VR), Metaverse, & NFT’s

We may be a good while away from a full-fledged NBA 2K simulation videogame in VR and in the Metaverse, but this could be something on the horizon that would be a complete game changer. VR would bring the action on the court to another level of immersion. Shooting, dribbling, running and more actions on the court could be physically performed for a full-body workout, or some sort of hybrid of that could be developed so that users wouldn’t tire out too much. Taking it a step further, there are already exciting new technologies like 360 degree treadmill VR’s (i.e the Omni One and KAT Walk C) in the works, which may be the future of gaming. Down the road, basketball gaming could get about as close to playing hoops IRL as someone could get, without actually lacing ’em up and going to a real court.

Additionally, an ecosystem could be created with NFT’s (Non-Fungible Tokens), derived from player’s playing the game for digital assets, which could then be sold and traded within a Metaverse marketplace that benefits users.

2. First Person Camera Angle

First person shooters (FPS) have been in First Person camera angle since forever, and a classic 2K game – NFL 2K5 – was the first sports game to introduce First Person Mode / camera angle into sports games. Adding this camera angle to the NBA 2K series, which would probably need a lot of tweaks for stabilization and field of vision, could infuse a fresh perspective of the action on the court.

3. Stress Test the Game for Exploits

Every year there seems to be new game exploits that players find after launch, whether in the overall gameplay itself, or glitchy OP MyPLAYER builds and moves which affect the gameplay balance. With those things in mind, it’s safe to say a game can never be stress tested enough prior to release day. Hiring more quality assurance (QA) game testers with the specific task of trying to find exploits in gameplay and the MyPLAYER Builder, along with releasing an early beta build of the game to the 2K Community, are concrete steps to improving the game out of the box.

4. Increase the Skill Gap (Especially in Pro-Am)

Especially for Esports modes like 5v5 Pro-Am or Head-to-Head, where wagering for real money occurs, more emphasis should be placed on the game having a real skill gap and to stop ‘dumbing down’ the game to appease casual players. Here are some ways on how to improve that:

Remove “Training Wheel” Type Features

For “Comp” Pro-Am, everything should really be based on skill and be a “hardcore” mode:

  • Most CPU buttons / actions in multiplayer should be disabled so that everything is “organic” and user-controlled – i.e. no CPU-controlled play calls, doubling teaming, screens, etc. These CPU actions continue to disrupt the gameplay artificially even when there’s no CPU teammates. The only one that should stay in is the intentional foul button.
  • Remove the ‘Who to Guard’ arrow. The ‘Who to Guard’ arrow, found in Controller Settings, is another feature that could be axed to promote more organic skill and a bigger skill gap in Pro-Am. If players don’t know who to guard in the most competitive 5v5 multiplayer mode, that should be their own liability vs players who do know where to be and how to rotate. It can also have a positive effect by being less of a visual distraction on the court and promote more team defense concepts.
  • Remove ‘Pass Target Openness’. A little known secret in the Pro-Am community is the effectiveness of over-using the ‘Pass Target Openness’ feature found in Controller Settings. This is basically a training wheels type feature, which automates passing decision-making by it automatically passing to the most open player. Why would a player need authentic court vision when the game can do it for you? It’s long past due to remove this feature from the more competitive Pro-Am mode.

Reward IQ Over Archetype and Badges

Having a good MyPLAYER build, dribble moves, and badges are important, but 2K needs to get back to just playing basketball. Too often these components over-shadow BBALL IQ and it becomes a contest of who has the best OP build or spammiest dribble set, rather than who has the best basketball strategy. 2K needs to start rewarding high IQ basketball gameplay more instead of the over-reliance on who has the cheesiest setup.

5. Spectator Mode / “Be a Fan” Mode

Spectator mode could work for any game mode, but may especially be interesting for Pro-Am 5v5 and the NBA 2K League to create a more dynamic, immersive, and integrated platform with the 2K Community. Here’s how it could work:

  • Real 2K players (MyPLAYERS) could have the option to spectate online Pro-Am games by entering the arena or choosing from a list of games that are about to start or are ongoing.
  • Real “fans” could sit in the stands with their real avatar, spectating Pro-Am gameplay in real-time.
  • Fans could buy Pro-Am team gear with VC and the VC would go to the teams
  • Fans could pay a small VC amount, like 5 VC (that’d go to Pro-Am teams) for seats
  • There could be an option to heckle the opposing team
  • Players could spectate their friend’s games in any game mode as well
  • Players could spectate for fun, to support a friend/team/clan/content creator with VC, to scout players and teams, etc.
  • For this to work, the 2K servers would have to be strengthened a lot

6. Dynamic Online Playstyle Badges

NBA 2K already has various Badges that players can earn to customize their MyPLAYER how they see fit. But what about Playstyle Badges that dynamically characterize – good or bad – how users themselves play online?

For example, there could be a “Ball Hog” Badge, “Iso Gawd” Badge, “Dish the Rock” Badge, etc. that would be based on how someone plays. Traits would be determined dynamically by a user’s play style, factoring in elements like user tendencies, advanced stats and metrics, intangibles, how often someone quits, etc. This would give players online more of a unique identity of their playstyle, and let other players know at a glance how someone plays. These badges could be displayed above each player’s avatar or on their 2K Player Card, and it would also differentiate between builds – since an archetype could make a big difference on how someone plays.

7. Encourage Realism, Team Ball, Motion Offense

NBA 2K developer, @Da_Czar has a saying — “don’t play videogames, play basketball.” Generally this applies more in certain modes like Pro-Am and Head-to Head modes (probably less in Park / Street modes, where people expect it to be more arcade). While the game should be fun, for a game that is a self-proclaimed “NBA Simulation”, the goal should be to reduce exploits so much that in order to win, basketball IQ and realistic strategies would not just be a luxury, but an actual requirement to winning ball games.

There is also a big disparity between the type of basketball that is played in the real NBA and in real life and how “comp” Pro-Am teams play in 2K. Real basketball is more free-flowing and team-orientated, yet in 2K we often see a PG with 80%+ usage rate, iso spamming behind a screen, cones stuck in the corner, and spam-ball being rewarded. This needs to change if 2K and the NBA 2K League want to represent the sport of basketball better – which would actually make it more entertaining. If all we saw in the real NBA was a PG iso-ing nearly the entire time, how much would that make fans want to watch something else? This style of play has become repetitive and boring, yet because the play style is rewarded by 2K, it’s been the existing “meta” for years. Time to shake things up and get back to basketball.

At the end of the day, the NBA 2K Developers control the environment for what works and what doesn’t, 2K controls what type of gameplay is rewarded and what is punished. Online gameplay and online players will always do whatever works or whatever the meta is, so it’s ultimately up to 2K to try to create a realistic basketball environment.

Here are a few ways to help with that:

  • Nerf Badge stacking. “Badge Stacking” is when multiple badges are combined into one play to create a “super boost”. Although it started out as a good idea, the problem with badge stacking is that it quickly gets beyond the limit of a realistic end-result when multiple “boosts” are stacked together to trigger a completely unrealistic combination of ratings. For example, if you combine Dimer + Limitless Spot-Up + Catch & Shoot + Corner Specialist + a 90+ 3PT shooter etc. etc…. you can see how the attribute boosts can get beyond any result of realistic percentages. There should be more limits to how many badges can stack, especially for shooting.
  • Reform / Eliminate Badges that encourage largely unrealistic gameplay, ball hogging, or things that happen rarely in real basketball:
    • Handles for Days Badge
      • Even all-time Iso Gawds like James Harden and Kyrie Irving don’t dribble the ball for 90% of the shot clock. Yet this is made possible by this badge.
      • It has a huge impact on competitive gameplay, and by virtue of rewarding this type of gameplay, it in essentially encourages the 2K Comp community to play a very boring type of iso basketball.
    • Circus Shot Badge
      • How often do you even see an NBA player attempting a fade away three?
    • Deadeye Badge
      • This is a very backwards-logic badge that gives boosts to late closeouts / shot contests.
  • Punish Spamming
    • Whether it’s cheesy dribbling, spamming the steal button, over-dribbling, speed boosts or what have you, too many low-skill button or combo mashing gets rewarded. Which is less about stick skills, and more about spamming an exploit or money move.
  • Encourage Team Ball / Motion Offense
    • Increase the Teammate Grade reward for assists, good team passing, and good off-ball movement.
    • Decrease passing lane steals ability. A lot of the reason why teams iso, is they are trying to cut down on passing-lane turnovers. Making passing lane steals more difficult to do or more risky to attempt would encourage more ball-movement. This would encourage and reward teams who run motion offenses more.

8. Better Responsiveness & Movement

Responsiveness and crisp movement is always something to strive for in any iteration of the game. 1 on 1 defensive movement, sliding, and foot planting can all be improved, especially to keep up with speed boosting. Input lag / delay is another area that can use improvement, as well as less ‘canimations’.

9. Completely Remove AI Bots in Rec

With the shortage of Xbox Series X | S and Playstation 5 consoles, which resulted in less of a user base, we do understand why AI bots were put in Next-Gen Rec, likely over concerns over wait times.  More players would probably be happy to wait a little longer for a 4th and 5th real person, than to get stuck with another AI teammate. Another way to combat wait times is to make NBA 2K23 cross-platform.

10. Combat Rep Boosting

Rep boosting has been a problem in NBA 2K ever since the grind to improve MyPLAYERS was introduced. There should be more visible deterrents, such as in-game warnings / notifications, visible consequences (banning), and potentially a detection system where players are booted if they stop playing defense for a pro-longed period of time.

What’d we miss? Be sure to add your ideas for NBA 2K23 to our NBA 2K Wishlist!

Thanks for your feedback!