NBA 2K24 Attributes Explained (Finishing, Shooting, Playmaking, Defense/Reb, Physicals)

NBA 2K24 Attributes and Badges heavily influence how your MyPLAYER will perform on the virtual court. In the NBA 2K series, an attribute is defined as a basketball skill or trait (i.e. “three-point shot”) and quantified with a numeric value and grade. Gamers can customize attribute values for their MyPLAYER builds to their liking using the MyPLAYER Builder.

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Here are the official and full explanations of all the attributes in NBA 2K24.

FINISHING

CLOSE SHOT

Ability to shoot when standing still out to 10 feet from the basket. Helps post hooks, and is also used to determine the ability to make standing alley-oop and putback layup attempts.

DRIVING LAYUP

Determines the ability to successfully complete regular, contact, alley-oop and putback layups attempts while moving toward the basket.

DRIVING DUNK

Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while moving toward the basket.

STANDING DUNK

Determines the ability to successfully complete regular, contact, alley-oop and putback dunk attempts while standing under the basket.

POST CONTROL

Helps determine success when performing spins, drives, drop steps and other moves from post position. Used along with strength and size to determine the ability to back down a defender.

SHOOTING

MID-RANGE SHOT

Determines the ability to make shots of all types from mid-range distance, including post fadeaway attempts.

THREE-POINT SHOT

Determines the ability to make shots of all types from three-point distance.

FREE THROW

Determines the ability of successfully making free throw shot attempts.

PLAYMAKING

PASS ACCURACY

Ability to throw the ball on target in all types of passing situations, such as bounce, chest, lob, overhead, flashy and alley-oop passes.

BALL HANDLE

Determines skill while dribbling the ball, both in terms of moves allowed and securing the ball from steal attempts.

SPEED WITH BALL

Affects how fast the player can run or sprint while dribbling the ball.

DEFENSE / REBOUNDING

INTERIOR DEFENSE

Determines the ability for the player to defend the paint both on and off the ball, as well as contest shots near the rim.

PERIMETER DEFENSE

Determines the ability for the player to defend the perimeter both on and off the ball, as well as contest shots from outside.

STEAL

Ability to intercept or deflect passes and steal the ball form opposing ball-handlers in all situations.

BLOCK

Determines the chance to successfully block shots of all types.

OFFENSIVE REBOUND

Ability to grab offensive rebounds. Along with vertical, unlocks rebound content to reach teh ball more easily on missed shots. Helps determine ability to box or navigate around box outs.

DEFENSIVE REBOUND

Ability to grab defensive rebounds. Along with vertical, unlocks rebound content to reach the ball more easily on missed shots. Helps determine ability to box or navigate around box outs.

PHYSICALS

SPEED

Affects how fast the player can run or sprint around the court

ACCELERATION

Affects the speed at which the player can move in short bursts and when taking off from a stand-still position.

STRENGTH

Determines who wins a contact battle and helps dictate how successful a player will be when backing down or being backed down in the post, both with and without the ball.

VERTICAL

Used as a gate for dunk animations, and in combination with attribute counterparts, allows a player to jump higher on rebounds and blocks.



STAMINA

Affects how quickly a player loses energy and fatigues while running, sprinting, taking contact and performing various moves on the court.

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