NBA 2K21 MyPLAYER BUILDER
NBA 2K22 MyPLAYER BUILDER
Finishing | Shooting |
Playmaking | Def / Reb |
Agility | Strength | Vertical |
Badge Upgrades (MAX)
Physicals
ANIMATIONS | ||
Dribble Moves | Tier {{ dribbleTier[i] }} | |
Layups | Tier {{ layupsTier[i] }} | |
Dunks | Tier {{ dunkTier[i] }} | |
Contact Dunks | Pro / Elite / Small / Bigman | No |
Alley-Oops | Pro Elite | No |
Park Dunks | Yes | No |
Park Alley-Oops | Yes | No |
Pros | Cons |
{{ pro }}
|
{{ con }}
|
ATTRIBUTES POTENTIAL
{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0].height + " " : "Build 1" }} | {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1].height + " " : "Build 2" }} | |
FINISHING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
SHOOTING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
PLAYMAKING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
DEFENSE / REBOUNDING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
PHYSICALS | ||
{{ attribute.name }} | {{ finalState[0].physicals[attribute.id] }} | {{ finalState[1].physicals[attribute.id] }} |
TOTAL ATTRIBUTES | ||
Total Available Attributes | {{ finalState[0].skills.total_attribute_upgrades }} | {{ finalState[1].skills.total_attribute_upgrades }} |
BADGE UPGRADES (MAX)
{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0].height + " " : "Build 1" }} | {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1].height + " " : "Build 2" }} | |
{{ attribute.name }} | {{ finalState[0].badges[attribute.id] }} | {{ finalState[1].badges[attribute.id] }} |
Total Badge Points | {{ totalBadges[0] }} | {{ totalBadges[1] }} |
SET AVAILABLE BADGE POINTS {{ totalBadges[i] }}
Badge Upgrades (MAX)
Physicals
ANIMATIONS | ||
Dribble Moves | Tier {{ nextGenDribbleTier[i] }} | |
Layups | Tier {{ nextGenLayupsTier[i] }} | |
Dunks | Tier {{ nextGenDunkTier[i] }} | |
Contact Dunks | Yes | No |
Alley-Oops | Yes | No |
Park Dunks | Yes | No |
Park Alley-Oops | Yes | No |
Pros | Cons |
{{ pro }}
|
{{ con }}
|
ATTRIBUTES POTENTIAL
{{ (nextGenBuilds[0].position && nextGenBuilds[0].height) ? nextGenBuilds[0].height.height + " " : "Build 1" }} | {{ (nextGenBuilds[1].position && nextGenBuilds[1].height) ? nextGenBuilds[1].height.height + " " : "Build 2" }} | |
FINISHING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].finishing[attribute.id] }}
{{ nextGenDifferences.finishing[$index].signs[0] }} {{ nextGenDifferences.finishing[$index].diff }}
|
{{ nextGenBuilds[1].finishing[attribute.id] }}
{{ nextGenDifferences.finishing[$index].signs[1] }} {{ nextGenDifferences.finishing[$index].diff }}
|
SHOOTING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].shooting[attribute.id] }}
{{ nextGenDifferences.shooting[$index].signs[0] }} {{ nextGenDifferences.shooting[$index].diff }}
|
{{ nextGenBuilds[1].shooting[attribute.id] }}
{{ nextGenDifferences.shooting[$index].signs[1] }} {{ nextGenDifferences.shooting[$index].diff }}
|
PLAYMAKING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].playmaking[attribute.id] }}
{{ nextGenDifferences.playmaking[$index].signs[0] }} {{ nextGenDifferences.playmaking[$index].diff }}
|
{{ nextGenBuilds[1].playmaking[attribute.id] }}
{{ nextGenDifferences.playmaking[$index].signs[1] }} {{ nextGenDifferences.playmaking[$index].diff }}
|
DEFENSE / REBOUNDING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].defense[attribute.id] }}
{{ nextGenDifferences.defense[$index].signs[0] }} {{ nextGenDifferences.defense[$index].diff }}
|
{{ nextGenBuilds[1].defense[attribute.id] }}
{{ nextGenDifferences.defense[$index].signs[1] }} {{ nextGenDifferences.defense[$index].diff }}
|
PHYSICALS | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].physicals[attribute.id] }}
{{ nextGenDifferences.physicals[$index].signs[0] }} {{ nextGenDifferences.physicals[$index].diff }}
|
{{ nextGenBuilds[1].physicals[attribute.id] }}
{{ nextGenDifferences.physicals[$index].signs[1] }} {{ nextGenDifferences.physicals[$index].diff }}
|
BADGE UPGRADES (MAX)
{{ (nextGenBuilds[0].position && nextGenBuilds[0].height) ? nextGenBuilds[0].height.height + " " : "Build 1" }} | {{ (nextGenBuilds[1].position && nextGenBuilds[1].height) ? nextGenBuilds[1].height.height + " " : "Build 2" }} | |
{{ attribute.name }} | {{ nextGenBuilds[0].badges[attribute.id] }} | {{ nextGenBuilds[1].badges[attribute.id] }} |
Total Badge Points | {{ nextGenBuilds[0].badges.max_badges_finishing + nextGenBuilds[0].badges.max_badges_shooting + nextGenBuilds[0].badges.max_badges_playmaking + nextGenBuilds[0].badges.max_badges_def_reb }} | {{ nextGenBuilds[1].badges.max_badges_finishing + nextGenBuilds[1].badges.max_badges_shooting + nextGenBuilds[1].badges.max_badges_playmaking + nextGenBuilds[1].badges.max_badges_def_reb }} |
SET AVAILABLE BADGE POINTS {{ nextGenGetTotalBadges(i) }}