NBA 2K MyPLAYER BUILD

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Name: {{name}}

Comments:
{{comments}}

Jumpshot Base: {{jBase}}

Release 1: {{jRelease1}}

Release 2: {{jRelease2}}

Release 1 Percent: {{jPercent1}}%

Release 2 Percent: {{jPercent2}}%

Jumpshot: {{jumpshot}}

Position: {{position}}

Archetype: {{archetype}}

Height: {{height}}

Overall Data: *Efficiency is based on a custom formula related to every other build

Can Speed Boost? {{getSpeedBoost()}}
Tier 4 Dribble Moves? {{getDribbleMoves()}}
Athletic Contact Dunks? {{getContactDunks()}}
Big Man Contact Dunks? {{getBigContactDunks()}}
{{archData[“name”]}} is ranked #{{getPosRank(archData[“id”])}} {{position}}’s
{{archData[“name”]}} is ranked #{{archData[“rank”]}} / 189 overall archetypes
{{archData[“name”]}} has {{archData[“overallEfficiency”]}} overall efficiency

Badge Data: *Efficiency is based on a custom formula related to every other build

{{archData[“numHOF”]}} HOF Badges
{{archData[“numGold”]}} GOLD Badges
{{archData[“numSilver”]}} SILVER Badges
{{archData[“numBronze”]}} BRONZE Badges
{{archData[“totalBadges”]}} TOTAL Badges
{{archData[“badgeEfficiency”]}} BADGE EFFICIENCY

Key Badges:

{{badge}}

Secondary Badges:

{{badge}}

ATTRIBUTE COLUMNS

ATTRIBUTE UPGRADE BLOCKS. *Max value is 25. *First number is the initial cap. Second is the max cap.

{{height + ” ” + archetype}}
{{type}}{{getArchetypeStat($index)}}
TOTAL INITIAL CAPS{{archData[“totalInitial”]}}
TOTAL MAX CAPS{{archData[“totalMax”]}}
ATTRIBUTE EFFICIENCY{{archData[“attributeEfficiency”]}}

MAX STAT COMPARISONS (COMING SOON!)

{{height + ” ” + archetype}}
{{stat}}{{attributes[$index]}}