NBA 2K MyPLAYER BUILD
GO BACKName: {{name}}
Comments:
{{comments}}
Jumpshot Base: {{jBase}}
Release 1: {{jRelease1}}
Release 2: {{jRelease2}}
Release 1 Percent: {{jPercent1}}%
Release 2 Percent: {{jPercent2}}%
Jumpshot: {{jumpshot}}
Position: {{position}}
Archetype: {{archetype}}
Height: {{height}}
Overall Data: *Efficiency is based on a custom formula related to every other build
Can Speed Boost? {{getSpeedBoost()}} |
---|
Tier 4 Dribble Moves? {{getDribbleMoves()}} |
Athletic Contact Dunks? {{getContactDunks()}} |
Big Man Contact Dunks? {{getBigContactDunks()}} |
{{archData[“name”]}} is ranked #{{getPosRank(archData[“id”])}} {{position}}’s |
{{archData[“name”]}} is ranked #{{archData[“rank”]}} / 189 overall archetypes |
{{archData[“name”]}} has {{archData[“overallEfficiency”]}} overall efficiency |
Badge Data: *Efficiency is based on a custom formula related to every other build
{{archData[“numHOF”]}} HOF Badges |
---|
{{archData[“numGold”]}} GOLD Badges |
{{archData[“numSilver”]}} SILVER Badges |
{{archData[“numBronze”]}} BRONZE Badges |
{{archData[“totalBadges”]}} TOTAL Badges |
{{archData[“badgeEfficiency”]}} BADGE EFFICIENCY |
Key Badges:
{{badge}} |
---|
Secondary Badges:
{{badge}} |
---|
ATTRIBUTE COLUMNS
ATTRIBUTE UPGRADE BLOCKS. *Max value is 25. *First number is the initial cap. Second is the max cap.
{{height + ” ” + archetype}} | |
{{type}} | {{getArchetypeStat($index)}} |
TOTAL INITIAL CAPS | {{archData[“totalInitial”]}} |
TOTAL MAX CAPS | {{archData[“totalMax”]}} |
ATTRIBUTE EFFICIENCY | {{archData[“attributeEfficiency”]}} |
MAX STAT COMPARISONS (COMING SOON!)
{{height + ” ” + archetype}} | |
{{stat}} | {{attributes[$index]}} |