NBA 2K21 MyPLAYER BUILDER
BUILD {{i + 1}}
Finishing | Shooting |
Playmaking | Def / Reb |
Agility | Strength | Vertical |
Badge Upgrades (MAX)
{{ max_badges[i].max_badges_finishing }}

Finishing
{{ max_badges[i].max_badges_shooting }}

Shooting
{{ max_badges[i].max_badges_playmaking }}

Playmaking
{{ max_badges[i].max_badges_def_reb }}

Def / Reb
Physicals
{{ physicalChartData[i][j][0] }}
{{ physicalChartLabels[j][0] }}
ANIMATIONS | ||
Dribble Moves | Tier {{ dribbleTier[i] }} | |
Speed Boost | Yes | No |
Layups | Tier {{ layupsTier[i] }} | |
Dunks | Tier {{ dunkTier[i] }} | |
Contact Dunks | Pro / Elite / Small / Bigman | No |
Alley-Oops | Pro Elite | No |
Park Dunks | Yes | No |
Park Alley-Oops | Yes | No |
Pros | Cons |
{{ pro }}
|
{{ con }}
|
ATTRIBUTES POTENTIAL
{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0].height + " " : "Build 1" }} | {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1].height + " " : "Build 2" }} | |
FINISHING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
SHOOTING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
PLAYMAKING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
DEFENSE / REBOUNDING | ||
{{ attribute.name }} | {{ finalState[0].skills[attribute.id] }} | {{ finalState[1].skills[attribute.id] }} |
PHYSICALS | ||
{{ attribute.name }} | {{ finalState[0].physicals[attribute.id] }} | {{ finalState[1].physicals[attribute.id] }} |
TOTAL ATTRIBUTES | ||
Total Available Attributes | {{ finalState[0].skills.total_attribute_upgrades }} | {{ finalState[1].skills.total_attribute_upgrades }} |
BADGE UPGRADES (MAX)
{{ (selectedPos[0] && selectedHeight[0] && selectedPies[0]) ? selectedHeight[0].height + " " : "Build 1" }} | {{ (selectedPos[1] && selectedHeight[1] && selectedPies[1]) ? selectedHeight[1].height + " " : "Build 2" }} | |
{{ attribute.name }} | {{ finalState[0].badges[attribute.id] }} | {{ finalState[1].badges[attribute.id] }} |
Total Badge Points | {{ totalBadges[0] }} | {{ totalBadges[1] }} |
SET AVAILABLE BADGE POINTS {{ totalBadges[i] }}
Finishing Badge Points
Shooting Badge Points
Playmaking Badge Points
Defense/Rebounding Badge Points
FINISHING BADGES
Bronze
Silver
Gold
Gold
HOF
{{ allBadgePoints[i][0] }} AVAILABLE UPGRADES
HOF Badges only available in Primary Skill(s)

SHOOTING BADGES
Bronze
Silver
Gold
Gold
HOF
{{ allBadgePoints[i][1] }} AVAILABLE UPGRADES
HOF Badges only available in Primary Skill(s)

PLAYMAKING BADGES
Bronze
Silver
Gold
Gold
HOF
{{ allBadgePoints[i][2] }} AVAILABLE UPGRADES
HOF Badges only available in Primary Skill(s)

DEFENSE / REBOUNDING BADGES
Bronze
Silver
Gold
Gold
HOF
{{ allBadgePoints[i][3] }} AVAILABLE UPGRADES
HOF Badges only available in Primary Skill(s)

BUILD NAME: {{ buildName }}
{{ buildComments }}
BUILD {{i + 1}}
Badge Upgrades (MAX)
{{ nextGenBuilds[i].badges.max_badges_finishing }}

Finishing
{{ nextGenBuilds[i].badges.max_badges_shooting }}

Shooting
{{ nextGenBuilds[i].badges.max_badges_playmaking }}

Playmaking
{{ nextGenBuilds[i].badges.max_badges_def_reb }}

Def / Reb
Physicals
{{ nextGenBuilds[i].physicalChartData[j][0] }}
{{ nextGenPhysicalChartLabels[j][0] }}
ANIMATIONS | ||
Dribble Moves | Tier {{ nextGenDribbleTier[i] }} | |
Layups | Tier {{ nextGenLayupsTier[i] }} | |
Dunks | Tier {{ nextGenDunkTier[i] }} | |
Contact Dunks | Yes | No |
Alley-Oops | Yes | No |
Park Dunks | Yes | No |
Park Alley-Oops | Yes | No |
Pros | Cons |
{{ pro }}
|
{{ con }}
|
ATTRIBUTES POTENTIAL
{{ (nextGenBuilds[0].position && nextGenBuilds[0].height) ? nextGenBuilds[0].height.height + " " : "Build 1" }} | {{ (nextGenBuilds[1].position && nextGenBuilds[1].height) ? nextGenBuilds[1].height.height + " " : "Build 2" }} | |
FINISHING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].finishing[attribute.id] }}
{{ nextGenDifferences.finishing[$index].signs[0] }} {{ nextGenDifferences.finishing[$index].diff }}
|
{{ nextGenBuilds[1].finishing[attribute.id] }}
{{ nextGenDifferences.finishing[$index].signs[1] }} {{ nextGenDifferences.finishing[$index].diff }}
|
SHOOTING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].shooting[attribute.id] }}
{{ nextGenDifferences.shooting[$index].signs[0] }} {{ nextGenDifferences.shooting[$index].diff }}
|
{{ nextGenBuilds[1].shooting[attribute.id] }}
{{ nextGenDifferences.shooting[$index].signs[1] }} {{ nextGenDifferences.shooting[$index].diff }}
|
PLAYMAKING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].playmaking[attribute.id] }}
{{ nextGenDifferences.playmaking[$index].signs[0] }} {{ nextGenDifferences.playmaking[$index].diff }}
|
{{ nextGenBuilds[1].playmaking[attribute.id] }}
{{ nextGenDifferences.playmaking[$index].signs[1] }} {{ nextGenDifferences.playmaking[$index].diff }}
|
DEFENSE / REBOUNDING | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].defense[attribute.id] }}
{{ nextGenDifferences.defense[$index].signs[0] }} {{ nextGenDifferences.defense[$index].diff }}
|
{{ nextGenBuilds[1].defense[attribute.id] }}
{{ nextGenDifferences.defense[$index].signs[1] }} {{ nextGenDifferences.defense[$index].diff }}
|
PHYSICALS | ||
{{ attribute.name }} |
{{ nextGenBuilds[0].physicals[attribute.id] }}
{{ nextGenDifferences.physicals[$index].signs[0] }} {{ nextGenDifferences.physicals[$index].diff }}
|
{{ nextGenBuilds[1].physicals[attribute.id] }}
{{ nextGenDifferences.physicals[$index].signs[1] }} {{ nextGenDifferences.physicals[$index].diff }}
|
BADGE UPGRADES (MAX)
{{ (nextGenBuilds[0].position && nextGenBuilds[0].height) ? nextGenBuilds[0].height.height + " " : "Build 1" }} | {{ (nextGenBuilds[1].position && nextGenBuilds[1].height) ? nextGenBuilds[1].height.height + " " : "Build 2" }} | |
{{ attribute.name }} | {{ nextGenBuilds[0].badges[attribute.id] }} | {{ nextGenBuilds[1].badges[attribute.id] }} |
Total Badge Points | {{ nextGenBuilds[0].badges.max_badges_finishing + nextGenBuilds[0].badges.max_badges_shooting + nextGenBuilds[0].badges.max_badges_playmaking + nextGenBuilds[0].badges.max_badges_def_reb }} | {{ nextGenBuilds[1].badges.max_badges_finishing + nextGenBuilds[1].badges.max_badges_shooting + nextGenBuilds[1].badges.max_badges_playmaking + nextGenBuilds[1].badges.max_badges_def_reb }} |
FINISHING BADGES
{{ nextGenBuilds[i].badges.max_badges_finishing }} AVAILABLE UPGRADES
SHOOTING BADGES
{{ nextGenBuilds[i].badges.max_badges_shooting }} AVAILABLE UPGRADES
PLAYMAKING BADGES
{{ nextGenBuilds[i].badges.max_badges_playmaking }} AVAILABLE UPGRADES
DEFENSE / REBOUNDING BADGES
{{ nextGenBuilds[i].badges.max_badges_def_reb }} AVAILABLE UPGRADES
SET AVAILABLE BADGE POINTS {{ nextGenGetTotalBadges(i) }}
Finishing Badge Points
Shooting Badge Points
Playmaking Badge Points
Defense/Rebounding Badge Points
FINISHING BADGES
{{ nextGenAllBadgePoints[i][0] }} AVAILABLE UPGRADES
SHOOTING BADGES
{{ nextGenAllBadgePoints[i][1] }} AVAILABLE UPGRADES
PLAYMAKING BADGES
{{ nextGenAllBadgePoints[i][2] }} AVAILABLE UPGRADES
DEFENSE / REBOUNDING BADGES
{{ nextGenAllBadgePoints[i][3] }} AVAILABLE UPGRADES
BUILD NAME: {{ buildName }}
{{ buildComments }}