Post by MilesLiam on January 7, 2022 12:50 pm
NBA 2K22 has been out for 5 months and I just wanted to do a review from my perspective and give some of my opinions.
The Good
Although there will be a lot of discussion of the bad components of NBA 2K22, I do want to add some of the positives and see if 2K builds on them. I think the objectives list and rewards were a solid addition for both the City and the Cruise Ship. It allowed the player base a chance to explore what was added to the game and has given out some pretty decent rewards like VC, boosts, and other accessories for our MyPlayers. The storyline in the next-gen version of the game was also one of the better storylines in recent memory that was put out by 2K. The meshing of the storyline with the objectives was done pretty well on next-gen in my opinion. The way you were able to travel around the entire city was cool and a step from the city we had last year.
Matchmaking: I was a huge fan of the 3v3 and 1v1 matchmaking feature on next-gen, it made finding games as a solo player much easier. You're just able to hop on the game and get some run-in without wasting time sending squad invites.
The Bad:
There are a lot of things that 2K has got wrong this year that we thought were going to be fresh and exciting additions. The first one is certain animations being locked behind "seasons" At first I thought this was going to be cool, there is going to be a certain crossover or hesitation that is going to be good, and we're going to get some new animations. We as a community all came to realize that it was just the same animations from years past, only this time we had to wait four or five months, instead of being able to equip them on day 1. I just didn't understand hyping that feature up, only for it to be the same dribble moves and dunk packages.
Lack of Variety:
I feel like the last two versions of the game have been the way in terms of playstyle and the builds that are seen as meta. On current-gen, the lineup that you'll see a majority of the time in a 3v3 setting is a Play-Shot - Perimeter Lockdown - Glass Cleaning Lockdown/Finisher. They all play the same way, perimeter lockdown sits in the corner to space out, you have your center either pick n' roll or pick n' pop, and you have the point guard speed boost or combo side to side. I have no issues with using screens, but when you have a center just setting screen after screen hoping to get a good animation, to free his guard up to shoot a 3 point shot it gets repetitive. The centers do not even roll half the time.
The Ugly:
I thought the introduction of seasons was going to be game-changing, and it was just not for the right reasons. It did give us something to play for, but hitting level 40 has been too easy for some. After all, you only need to hit level 40 to receive your star for the legend reward which comes out later this year. Just as an example, say a person completes the 40 levels in week 3 of 8, there is nothing to do for the next 5 weeks, you just have to wait for the next season. In previous 2Ks you had the rep rewards which could be grinded for the entirety of the game cycle. On the flip side, for the casual players, if you don’t hit level 40 there’s no way to receive the level 40 reward for that season, meaning all of your grinding for that season was for nothing. All progress is gone and you have to start from level 1 all over again.
The City
The City has run its course, and I think that it’s time for it to go. The idea for The City was great, the execution just wasn’t the best. It was way too expansive that it started to take away from what NBA 2K is, and that’s a basketball simulation. Ads are all over the place, all the stores being separated, instead of one place like previous iterations, multiple places to play just all felt like too much. Graphically it was pleasing, but the optics were just not the best, and it has done more harm than good for the community.